A roguelike game in the SCP setting.
Combat knife A common survival knife with a steel blade. Can be used as an improvised spade or a can opener.
Telescopic baton Modern take on a club. Good enough to reliably stun and incapacitate uncooperative disposable personnel.
USP .45 Ubiquitous intimidation tool that is used in security and specops forces throughout the world. In a bind, can be used to shoot things.
AK-12 Infamous russian shooting club – now with modern polymer stock and Picatinny rails.
Name | RPs | Avl | Accuracy | Damage |
---|---|---|---|---|
Combat knife | 25 | Low | Melee | 2-6 |
Telescopic baton | 50 | Med | Melee | 2-10 |
USP .45 | 100 | Med | 1 | 6-12 |
AK-12 assault rifle | 150 | High | 3 | 8-20 |
Flak vest Kevlar vest with thin steel plates inside. Sometimes can stop or deflect a bullet. Still hurts like hell.
Combat armor A carrier vest with front and back armor plates, augmented with HMPE-aramid sleeves and leggings. Prevents enough damage to keep you alive and conscious for the worst part.
Name | RPs | Avl | Range | DR |
---|---|---|---|---|
Flak vest | 50 | Med | Melee | 2 |
Combat armor | 150 | High | 15 | 6 |
Frag grenade A portable single-use IQ test. Push the lever, pull the pin, count to three and throw it at the enemy. If you’re smart enough to understand what “it” means, you’ll live. Maybe.
Flashbang Lets out a bright flash and a loud bang. Can give you that extra few seconds you need, if those things you threw that flashbang at actually use their eyes and ears.
First aid kit Wound dressings, bandages and antiseptic spray that you’ll need to turn a fast bleedout into a slow one.
Name | RPs | Avl | Target | Range | Time | Effect |
---|---|---|---|---|---|---|
Frag grenade | 50 | High | Point | (Str) | 2s | 3d6 damage to any object 4 tiles or less from target point |
Flashbang | 30 | Med | Point | (Str) | 2s | Stun (5s) to any susceptible object 5 tiles or less from target point |
First aid kit | 25 | Low | Object | 1 | 5s | Heal a living object for 6-10 non-anomalous damage |